I don’t like rating systems. Using a number to describe an experience is so limiting it feels ineffective at best. That said, the value of a rating system is that it helps me flesh out exactly what I liked and did not like about the game. It keeps me from ignoring the aspects of the game that are done well when I dislike the game, and vice versa. Rating systems also offer a quick summary of my review for people who want a quick idea of what I thought about a specific game.
I have taken several categories and developed four overarching themes which are averaged to get the final rating:
- Replay Value
- Online (If Applicable)
The rating scale is from 0 to 10. If the game has no online, then that category is N/A and does not factor in to the average score. The breakdown of what each number means to me is listed below: