I don’t like rating systems. Using a number to describe an experience is so limiting it feels ineffective at best. That said, the value of a rating system is that it helps me flesh out exactly what I liked and did not like about the game. It keeps me from ignoring the aspects of the game that are done well when I dislike the game, and vice versa. Rating systems also offer a quick summary of my review for people who want a quick idea of what I thought about a specific game.
I have taken several categories and developed four overarching themes which are averaged to get the final rating:
- Environment
- Story
- Visuals
- Sound
- Gameplay
- Controls
- Progression
- Enjoyment
- Replay Value
- Online (If Applicable)
The rating scale is from 0 to 10. If the game has no online, then that category is N/A and does not factor in to the average score. The breakdown of what each number means to me is listed below:
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Hi SevinFlorins. I love this rating system. I find that a number often misrepresents one’s experience with a game, film or any type of media really. The way you incorporate and explain the rating scale is a helpful and feels like it gives you the room one needs to give a through review. I’m trying my hand at blogging for video games right now and hopefully I can get my writing up to your level. Thanks for visiting my blog. I really appreciate it! Can’t wait to read more from you.
Until I see you on my Reader Feed again,
Regards! 🙂
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Yeah, I usually don’t like numbers but it keeps me from raving about a game because it does one thing well that I really like and makes me forget about its short comings.
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Well put
That’s an excellent way to go about it, as evident in your reviews. 😉
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